Chapter 1451: Something has been updated in this popular mystery. It's not as fun as before. (p
Chapter 1451: Something has been updated in this popular mystery. It's not as fun as before. (p
I don’t know if you have played the popular and mysterious activity in the remake of Genshin Impact yesterday. I feel that he did not upgrade well. I played for a while yesterday and became a ranger and a hunter.
Then I was very excited to wait for the re-release of Feng Xing Mizong and was ready to have a good time. However, due to the upgrade and game rule changes, I felt that it was not as fun as before.
Although the two elements of machine repair and escape have been added, it can be regarded as adding the gameplay of Dead by Daylight and Identity V to the hide-and-seek activity.
But I feel that these two gameplays are incompatible with the hide-and-seek activity of Feng Xing Mizong.
Because Wind Travel is originally a hide-and-seek game, the most important core gameplay and core content should be that rangers use their own camouflage skills and escape skills to deceive and avoid hunters.
But when the elements of machine repair and escape are added, it gives the impression that it is divorced from the original core gameplay of the game, which is also the hide-and-seek gameplay. He is forcing the rangers to take the initiative to expose themselves, and then confront the hunters head-on.
This is indeed a gameplay originally, but under the entire game rules and mechanisms, this gameplay is not outstanding in Feng Xing Mi Zong, and can even be said to be a bit disgusting.
Because the game is different from battle royale games like Dead by Daylight and Identity V.
Because Windwalk is a hide-and-seek game, all its skill mechanisms are designed based on hide-and-seek. The skills of the rangers are all centered around the two directions of core and hiding. The hunter's mechanism is also based on tracking the rangers and Breaking the Ranger's Concealment and Disguise Made above.
I don’t need to say how popular the Feng Xing Mizong event is. I believe many people are waiting for its re-release. To be honest, this re-enactment is a bit different from the previous interesting mechanism of Feng Xing Mizong.
Let me tell you now from my personal feelings.
First of all, Fengxing Mizong was originally a hide-and-seek game. This has been mentioned before. Then let’s talk about the two new elements it added, repairing machines and escaping.
These two people who have played Dead by Daylight or Identity V are very familiar with it and are no strangers to this. However, these two gameplays have been somewhat simplified after adding Windwalker.
For example, there is no error judgment during the repair process, but a prompt is issued to attract hunters, and the escape does not require the rescue of teammates.
After staying in the cage for a certain period of time, you will automatically escape and become invincible for a few seconds.
The hunter cannot hunt you at this time, but once you are caught a second time, there is no chance to save you.
These two gameplays are very attractive in Dead by Daylight and Identity V. However, they are not suitable in Fengxing Mizong.
Why is it inappropriate? Because these two gameplays belong to the combat escape gameplay. It requires certain technical and skill support, as well as props.
However, Feng Xing Mizong, as a hide-and-seek game, provides Liu Xia with skills and props. None of them can be used against hunters. They are all used to help them escape and disguise themselves better.
This leads to a fatal point in this gameplay, which is the survivors in Identity V and Dead by Daylight, or what should I say?
Those who escape can use their own skills and props to fight and slow down the attacks of their pursuers.
This makes it possible for a group of people in Identity V and Dead by Daylight to fight and seduce their pursuers for fun.
It is also commonly known as a ghost.
This is also a main gameplay feature of Identity V and Dead by Daylight. But this gameplay is not suitable for being placed in Feng Xing Mizong.
the reason is simple.
Whether it's Identity V or Dead by Daylight, although the pursuers move faster than the escapees, the pursuers will be restricted by the terrain, and the attack frequency is also slower. The escapees can use skills and props to There is also terrain against the pursuer, whether it is smashing boards, or using your own skills and props to delay the pursuer's attack, this is a confrontational gameplay.
However, in Feng Xing Mian Zong, the ranger does not have attack skills and attack props, and can only rely on the terrain. However, there is no board-breaking design in Genshin Impact's terrain, and there is no board-smashing gameplay in Feng Xing Mian Zhong.
This means that in battle royale games like Identity V and Dead by Daylight, the main means of fighting the pursuers.
Auxiliary skills, powerful props, and favorable terrain, these three things that can be used to fight the pursuers, do not exist in Windwalker.
The only terrain we can rely on is the map modeling that Genshin Impact has made in advance.
This invisibly increases the pressure on the confrontation between the ranger and the hunter. This also means that if you want to use the ranger to fight against the hunter in Windwalker, you must meet the following requirements if you want to walk the ghost.
First, with a keen mind, you can accurately find places where your vision or position will be blocked.
Use these places to block the hunter's vision or position to escape.
Second, a good device and a good network. If you don’t have a good device or a good network, you may get stuck in the process of wandering around.
Third, superb technology must not only be able to keenly find some places where the card vision and card position are, but also accurately grasp the timing. For example, if you take off or sprint at a certain time, you can pass by, but if it is one second later or one second earlier, It will get stuck there and be captured by hunters.
At the same time, you must also ensure that hunters cannot catch up with you, and you must be good at flexibly moving left and right.
These are usually played by people who are experienced in ghost walking. Those who are not good at ghost walking or don't play this type of game very much, and just hide in a certain place for leisure, will not be able to play.
And because there is a stamina bar design in Genshin Impact, Hunters are strengthened in Fengxing Mizong. The stamina consumption is reduced, the movement speed becomes faster, and the stamina recovery is accelerated. However, the ranger only has a normal stamina value.
Once the stamina is exhausted, you can't run, let alone sprint. At this time, the hunter may still have half or more of his stamina to pursue you.
Coupled with the fact that the movement speed is much faster than that of the ranger, it is very likely that when you start running here, someone over there will already come up and catch you.
And the most important point is that although in Dead by Daylight and The Fifth Man, pursuers are faster than escapees.
But neither side has a physical limit, which means the escaper can run indefinitely.
As long as you can run infinitely, for some escapees, ghost escaping becomes easy.
Of course, this is only one of the factors. The most important factor is that in the games of Dead by Daylight and Identity V, the attack frequency of the pursuers is slow and forward, which means that even if they have a faster movement speed.
But if you want to hunt down the escapee, you also need to grasp the timing of your attack. Otherwise, if you attack early or late, the escapee may escape.
In addition, some people like to walk ghosts. If they don't grasp the timing of attack well and hit the board with their paw, hey. It will also cause a moment of dizziness on yourself.
These are a means for the escapees to fight against the pursuers, but they are not available in Genshin Impact because the hunting skills of Genshin Impact are instantaneous, and the rangers run slower than the hunters, and they do not have the ability to smash boards or some powerful props and skills. support.
RPAGF